Hey, I'm Shaun — an indie developer, Navy veteran, and AI-assisted software engineer building systems-first games where mechanics collide, strategies emerge, and replayability comes naturally.
I love creating simulations that reward experimentation over reflexes. If a player discovers a clever interaction I never explicitly taught them, that's a win.
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Design, choreograph, and launch spectacular drone light shows—from backyard birthdays to stadium headliners.
Create formations, synchronize music, add lasers and fireworks, then earn ratings based on Flow, Variety, Execution, Hype, and Vibe.
The free July 4th demo celebrating America's 250th is playable now.
You're the eraser.
Glide through the graphite, outrun the shredder, and survive one handwritten page every day.
The page changes daily, but it's the same page for everyone in the world. Your streak is yours alone.
An idle/strategy hybrid built around efficiency, decay, automation, and long-term optimization.
Every system feeds another. Every decision echoes forward.
Currently in active development with Steam planned.
A cyberpunk economic strategy game currently undergoing a complete redesign.
The prototype that started it all—and eventually evolved into Symbiosis.
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Every project here is built using AI-assisted software engineering.
I design the mechanics, progression, balance, player experience, and thousands of creative decisions that make a game fun. AI helps turn those ideas into working software, allowing me to prototype and iterate at a pace that wouldn't otherwise be possible.
I started with zero traditional programming background and chose to embrace the newest tool available instead of spending years memorizing syntax. Today I build complete games, tools, and software through that workflow.
Technology changes. Great game design doesn't.
Judge the games.
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Games are the main stage.
These are the other systems I've built using the same workflow—some still running, some retired, all real.
An autonomous trading platform written in Rust.
Runs 24/7 on a VPS with live market data, automated signal generation, configurable risk management, circuit breakers, and a custom monitoring dashboard.
Built across more than 140 development sessions in roughly 60 days, starting from zero coding experience.
Still running.
A live global earthquake observatory that streamed real-time seismic activity as ambient television.
It ran continuously for a month.
Nobody watched.
So I shut it down.
Failed projects belong in the portfolio too—they're proof you're actually building.
More experiments will be coming out of the archive over time.
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โข Systems that interact in surprising ways
โข Strategy over twitch mechanics
โข Emergent gameplay
โข Optimization and automation
โข Simulation-heavy design
โข Long-term progression
โข High replayability
I ship experiments.
Some become games.
Some become tools.
Some fail publicly.
Every project teaches me something worth carrying into the next one.
If that sounds like your kind of development, follow along.