Devlog
- March 06, 2025 by brehmdig#idle, #clicker, #space, #phaser, #indie, #solodevYo, crazies! Game’s LIVE, and I’m losing my mind over here. Been about a week since I started this mess, and Clickonauts is finally kicking! Here’s the rundown—buckle up, it’s a wild ride... Continue reading
- March 04, 2025 by brehmdig#indie game, #game development, #ai in game dev, #update, #game mechanics, #HTML 5, #strategy game, #clicker game, #incremental game, #idle gameClickonauts 2.0 is here! This is the biggest overhaul yet , bringing the game closer to the strategic, engaging, and fast-paced experience I’ve been envisioning. But first… let’s talk about some... Continue reading
- March 02, 2025 by brehmdig#idle game, #clicker game, #incremental, #space game, #automation, #early access, #pre-releaseHey everyone! I'm excited to launch the pre-release version of Clickonauts , my space-themed idle clicker with a precision challenge twist! 🎯 🔹 What is Clickonauts? Clickonauts combines classic... Continue reading